3D Real Time Artist, Junior
Hey, I'm Thomas.
Junior 3D Real Time Artist, fresh out of Créasup Digital's Game Art Mastère (Tonnerre), a program where you learn the craft by building an actual video game as a team, up to a near commercial standard. That's how I joined the EONA team, in charge of the animation as well as the skinning and texturing of the lead character.
Before 3D, a more technical path: a two year computing degree (DUT Informatique) then a professional degree in 3D Computer Graphics (Licence Pro Infographie 3D) at IUT Saint-Dié-des-Vosges, with an internship at La Phase 5> in Marseille around virtual and augmented reality in Unity. That technical base (C#, C++, Python) helps me understand real time constraints instead of only thinking in still images.
English B2 (TOEIC 700) and German B2.
Before 3D
- 2020 : Temporary worker (production/logistics), Gerd Rodermund GmbH & Co. KG, Germany
- 2016 : Student job in food service, Europa-Park, Germany
- 2014 : Software maintenance and testing, embeX GmbH, Germany
- 2011 : Discovery internship, electronics design, ESTELEC, Sélestat