Portfolio
My projects.
EONA
End of studies project turned Steam game, built by a team of 15 students then studio Super AC. I handled the animation as well as the full skinning and texturing of the lead character. Shown at Gamescom 2026, releasing October 2026.
Super AC
Prohibeast
Real time tactical infiltration game by Super AC, set in an anthropomorphic 1930s Chicago. Official Selection at Games Made in France 2025. I created a number of environment assets and props; the visuals here are from an earlier development build and may differ from the current version.
Species
Dark sci-fi game set in a world where humanity has been almost entirely wiped out. Two agents travel through the remnants of a vast, hostile civilization to recover a cradle containing a healthy child. Visual direction inspired by BLAME!, built around colossal architecture, industrial structures and decayed environments. My contribution: character design and modeling, 3D environment art, props, modeling and texturing.
ArtStation
Studies, exercises & group projects.

Low Poly Sword
Personal modeling and UV unwrapping exercise: a low poly sword imported into World of Warcraft (580 faces, 538 vertices).

IG3D Training (Blender 2.79)
Stylized low poly landscape, an early modeling and shading exercise.

Posing & Rendering Study (Blender 2.8)
Character import and render study built around a World of Warcraft character, staged with dramatic lighting.

Personal Blender 2.8 Study
Lighting and atmosphere study built around a stylized sci-fi corridor scene.

ARIHANE-88, Aerial Battle Animation
Group project (IUT Saint-Dié, Université de Lorraine) recreating an aerial battle above the Vosges, May 27 1944.

Video Game Creation
Game design exercise: a Star Wars themed pod racing prototype.

IG3D Internship Project
Motion design animation produced during my internship at La Phase 5> in Marseille.

WIP Star Wars Ship
Work in progress: hard surface modeling of a starship in 3ds Max.